Sciweavers

212 search results - page 14 / 43
» Interactive Game Based Learning: Advantages and Disadvantage...
Sort
View
SEKE
2001
Springer
13 years 12 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
CCS
2009
ACM
14 years 2 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
APWCS
2010
13 years 5 months ago
A Survey on the Development of Multi-touch Technology
Although multi-touch technology is currently a research focus in the field of Human-Computer Interaction, its relative research, however, is still comparatively few in China. In th...
Rong Chang, Feng Wang, Pengfei You
PRL
2011
12 years 10 months ago
A Bayes-true data generator for evaluation of supervised and unsupervised learning methods
Benchmarking pattern recognition, machine learning and data mining methods commonly relies on real-world data sets. However, there are some disadvantages in using real-world data....
Janick V. Frasch, Aleksander Lodwich, Faisal Shafa...
CEC
2007
IEEE
14 years 1 months ago
Combine and compare evolutionary robotics and reinforcement Learning as methods of designing autonomous robots
—The purpose of this paper is to present a comparison between two methods of building adaptive controllers for robots. In spite of the wide range of techniques which are used for...
Sergiu Goschin, Eduard Franti, Monica Dascalu, San...