Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
—We present a novel approach for Medium Access Control (MAC) protocol design based on protocol engine. Current way of designing MAC protocols for a specific application is based...
Sinem Coleri Ergen, Piergiuseppe Di Marco, Carlo F...
Abstract. Predicting the performance of component-based applications is difficult due to the complexity of the underlying component technology. This problem is exacerbated when a m...
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...