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HPDC
2007
IEEE
16 years 3 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
UIST
2006
ACM
15 years 11 months ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
SRDS
2003
IEEE
15 years 11 months ago
Group Communication Protocols under Errors
Group communication protocols constitute a basic building block for highly dependable distributed applications. Designing and correctly implementing a group communication system (...
Claudio Basile, Long Wang, Zbigniew Kalbarczyk, Ra...
RTSS
1998
IEEE
15 years 10 months ago
Real-Time Scheduling in a Generic Fault-Tolerant Architecture
Previous ultra-dependable real-time computing architectures have been specialised to meet the requirements of a particular application domain. Over the last two years, a consortiu...
Andy J. Wellings, Ljerka Beus-Dukic, David Powell
ISSS
1996
IEEE
169views Hardware» more  ISSS 1996»
15 years 10 months ago
The Use of a Virtual Instruction Set for the Software Synthesis of HW/SW Embedded Systems
The application range of the embedded computing is going to cover the majority of the market products spanning from consumer electronic, automotive, telecom and process control. F...
Alessandro Balboni, William Fornaciari, M. Vincenz...