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CHI
2010
ACM
14 years 2 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
HCI
2009
13 years 7 months ago
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Current tools for multidisciplinary teams in user-centered software engineering (UCSE) provide little support for the different approaches of the various disciplines in the project...
Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coni...
HCI
2007
13 years 10 months ago
Interfacing Safety and Communication Breakdowns: Situated Medical Technology Design
Safety-critical medical work requires an error-minded approach for design of the technologies that support its processes. We define the requirements that such a framework should me...
Svetlena Taneva, Effie Law
SAS
2007
Springer
108views Formal Methods» more  SAS 2007»
14 years 3 months ago
Programming Language Design and Analysis Motivated by Hardware Evolution
Abstract. Silicon chip design has passed a threshold whereby exponentially increasing transistor density (Moore’s Law) no longer translates into increased processing power for si...
Alan Mycroft
HCI
2009
13 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg