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IWCMC
2006
ACM
14 years 3 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
IFIP
2010
Springer
13 years 6 months ago
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management
This paper presents a user-centered design methodology for Decision Support Systems (DSSs), which is specifically built to face the socio-technical gap that often impedes DSS accep...
Pietro Baroni, Daniela Fogli, Massimiliano Giacomi...
DSVIS
2008
Springer
13 years 11 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
CSCW
2012
ACM
12 years 5 months ago
Building for social translucence: a domain analysis and prototype system
The relationships and work that facilitate content creation in large online contributor system are not always visible. Social translucence is a stance toward the design of systems...
David W. McDonald, Stephanie Gokhman, Mark Zachry
AXMEDIS
2006
IEEE
241views Multimedia» more  AXMEDIS 2006»
14 years 1 months ago
SMIL to MPEG-4 BIFS Conversion
Traditional media, such as text, image, audio and video, have long been the main media resources and granted full support of standard desktop tools and applications. Interactive r...
Beilu Shao, Laureano Moro Velazquez, Nicolas Scari...