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CODES
2002
IEEE
14 years 2 months ago
The design context of concurrent computation systems
Design for performance-optimization of programmable, semicustom SoCs requires the ability to model and optimize the behavior of the system as a whole. Neither the hardware-testben...
JoAnn M. Paul, Christopher M. Eatedali, Donald E. ...
DATE
2003
IEEE
86views Hardware» more  DATE 2003»
14 years 2 months ago
Layered, Multi-Threaded, High-Level Performance Design
A primary goal of high-level modeling is to efficiently explore a broad design space, converging on an optimal or near-optimal system architecture before moving to a more detaile...
Andrew S. Cassidy, JoAnn M. Paul, Donald E. Thomas
IVA
2007
Springer
14 years 3 months ago
Proactive Authoring for Interactive Drama: An Author's Assistant
Interactive drama allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. One of the central challenges f...
Mei Si, Stacy Marsella, David V. Pynadath
CGI
2003
IEEE
14 years 2 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
ICAT
2003
IEEE
14 years 2 months ago
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Keita Ushida, Hiroshi Harashima, Jun Ishikawa