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EURODAC
1994
IEEE
128views VHDL» more  EURODAC 1994»
15 years 6 months ago
A component selection algorithm for high-performance pipelines
The use of a realistic component library with multiple implementations of operators, results in cost ef cient designs; slow components can then be used on non-critical paths and t...
Smita Bakshi, Daniel D. Gajski
WSC
2007
15 years 4 months ago
What I wish they would have taught me (or that I would have better remembered!) in school
This panel reflects upon their experiences as simulation professionals and shares their thoughts regarding elements of their simulation education that they have found most helpful...
Charles R. Standridge, Daniel A. Finke, Carley Jur...
ISMIR
2005
Springer
196views Music» more  ISMIR 2005»
15 years 8 months ago
ACE: A Framework for Optimizing Music Classification
This paper presents ACE (Autonomous Classification Engine), a framework for using and optimizing classifiers. Given a set of feature vectors, ACE experiments with a variety of cla...
Cory McKay, Rebecca Fiebrink, Daniel McEnnis, Bein...
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 6 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 6 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht