This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
This paper describes an integrated model for the realization of an Open and Distance Learning (ODL) environment supporting traditional learning procedures, through collaborative le...