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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
SCA
2007
13 years 10 months ago
Arbitrary cutting of deformable tetrahedralized objects
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw
SIGGRAPH
1997
ACM
13 years 12 months ago
Interactive update of global illumination using a line-space hierarchy
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous attempts have failed to provide interactive updates of...
George Drettakis, François X. Sillion
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 8 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
ICRA
2007
IEEE
151views Robotics» more  ICRA 2007»
14 years 2 months ago
Conveying virtual tactile feedback via augmented kinesthetic stimulation
— In real object manipulation, the deformation of the fingerpads along the contact surfaces provides local information about the geometry of the object the subject is manipulati...
Alessandro Formaglio, Gabriel Baud-Bovy, Domenico ...