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ISWC
2005
IEEE
15 years 9 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
SIGGRAPH
1993
ACM
15 years 8 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
FGCS
2006
148views more  FGCS 2006»
15 years 4 months ago
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization
As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems are required to view them in re...
Tom Peterka, Daniel J. Sandin, Jinghua Ge, Javier ...
MOBISYS
2003
ACM
16 years 3 months ago
Predictive Resource Management for Wearable Computing
Achieving crisp interactive response in resource-intensive applications such as augmented reality, language translation, and speech recognition is a major challenge on resource-po...
Dushyanth Narayanan, Mahadev Satyanarayanan
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 11 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...