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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 9 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 9 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...
VW
2000
Springer
15 years 8 months ago
A Framework to Dynamically Manage Distributed Virtual Environments
Abstract. In this paper, we present the project Urbi et Orbi, a framework to dynamically manage distributed virtual environments (DVEs). This framework relies on a dedicated script...
Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla,...
IE
2007
15 years 6 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
CORR
2008
Springer
134views Education» more  CORR 2008»
15 years 4 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...