Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
We introduce a new paradigm for automatic medical image analysis that adopts concepts from the field of Artificial Life. Our approach prescribes deformable organisms, autonomous ag...
Ghassan Hamarneh, Tim McInerney, Demetri Terzopoul...
This paper presents PB-FFD, a novel, interactive, point-based technique for performing free-form deformation of polygonal meshes. First, a volumetric deformation space is de ned a...
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...