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PG
2007
IEEE
14 years 2 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
MICCAI
2001
Springer
14 years 1 months ago
Deformable Organisms for Automatic Medical Image Analysis
We introduce a new paradigm for automatic medical image analysis that adopts concepts from the field of Artificial Life. Our approach prescribes deformable organisms, autonomous ag...
Ghassan Hamarneh, Tim McInerney, Demetri Terzopoul...
JGTOOLS
2007
119views more  JGTOOLS 2007»
13 years 8 months ago
PB-FFD: A Point-Based Technique for Free-Form Deformation
This paper presents PB-FFD, a novel, interactive, point-based technique for performing free-form deformation of polygonal meshes. First, a volumetric deformation space is de ned a...
Kevin T. McDonnell, Hong Qin
TOG
2008
100views more  TOG 2008»
13 years 8 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
14 years 2 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer