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ACMACE
2009
ACM
14 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 1 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
ACMDIS
2000
ACM
13 years 11 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
ICC
2007
IEEE
107views Communications» more  ICC 2007»
14 years 1 months ago
The SILO Architecture for Services Integration, controL, and Optimization for the Future Internet
— We propose a new internetworking architecture that represents a departure from current philosophy and practice, as a contribution to the ongoing debate regarding the future Int...
Rudra Dutta, George N. Rouskas, Ilia Baldine, Arno...
TABLETOP
2006
IEEE
14 years 23 days ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...