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WSCG
2003
165views more  WSCG 2003»
13 years 8 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
TOG
2008
174views more  TOG 2008»
13 years 6 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
CLOUDCOM
2010
Springer
13 years 4 months ago
Efficient Metadata Generation to Enable Interactive Data Discovery over Large-Scale Scientific Data Collections
Discovering the correct dataset efficiently is critical for computations and effective simulations in scientific experiments. In contrast to searching web documents over the Intern...
Sangmi Lee Pallickara, Shrideep Pallickara, Milija...
SCA
2007
13 years 9 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 6 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...