This paper presents a framework to simultaneously segment and track multiple body parts of interacting humans in the presence of mutual occlusion and shadow. The framework uses mu...
Accurately describing interactions between medical devices and anatomical structures, or between anatomical structures themselves, is an essential step towards the adoption of comp...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
We introduce a novel set of features for robust object recognition. Each element of this set is a complex feature obtained by combining position- and scale-tolerant edgedetectors ...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...