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130
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CVIU
2006
110views more  CVIU 2006»
15 years 2 months ago
Simultaneous tracking of multiple body parts of interacting persons
This paper presents a framework to simultaneously segment and track multiple body parts of interacting humans in the presence of mutual occlusion and shadow. The framework uses mu...
Sangho Park, Jake K. Aggarwal
111
Voted
MICCAI
2007
Springer
16 years 3 months ago
Interactive Contacts Resolution Using Smooth Surface Representation
Accurately describing interactions between medical devices and anatomical structures, or between anatomical structures themselves, is an essential step towards the adoption of comp...
Jérémie Dequidt, Julien Lenoir, Step...
101
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
130
Voted
CVPR
2005
IEEE
16 years 4 months ago
Object Recognition with Features Inspired by Visual Cortex
We introduce a novel set of features for robust object recognition. Each element of this set is a complex feature obtained by combining position- and scale-tolerant edgedetectors ...
Thomas Serre, Lior Wolf, Tomaso Poggio
166
Voted
ICIP
2008
IEEE
15 years 9 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu