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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
14 years 5 days ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
SCFBM
2008
104views more  SCFBM 2008»
13 years 7 months ago
A Perl toolkit for LIMS development
Background: High throughput laboratory techniques generate huge quantities of scientific data. Laboratory Information Management Systems (LIMS) are a necessary requirement, dealin...
James A. Morris, Simon A. Gayther, Ian J. Jacobs, ...
VIS
2007
IEEE
86views Visualization» more  VIS 2007»
14 years 9 months ago
Illustrative Deformation for Data Exploration
Abstract--Much of the visualization research has focused on improving the rendering quality and speed, and enhancing the perceptibility of features in the data. Recently, significa...
Carlos Correa, Deborah Silver, Min Chen
HAPTICS
2009
IEEE
14 years 2 months ago
Effects of magnitude and phase cues on human motor adaptation
Recent findings have shown that humans can adapt their internal control model to account for the changing dynamics of systems they manipulate. In this paper, we explore the effect...
Ali Israr, Hakan Kapson, Volkan Patoglu, Marcia Ki...