Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
This paper introduces a new sensor architecture for making interactive surfaces that are sensitive to human hand and finger gestures. This sensor recognizes multiple hand position...
As a number of networked digital devices are ubiquitously used, control of inter-device communications becomes a complicated task. People can no longer keep track of all the device...
Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haru...
Radial, space-filling (RSF) techniques for hierarchy visualization have several advantages over traditional node-link diagrams, including the ability to efficiently use the disp...