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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 8 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
137
Voted
RTAS
1997
IEEE
15 years 8 months ago
OS-Controlled Cache Predictability for Real-Time Systems
3rd IEEE Real-time Technology and Applications Symposium (RTAS), June 1997 in Montreal, Canada Cache-partitioning techniques have been invented to make modern processors with an e...
Jochen Liedtke, Hermann Härtig, Michael Hohmu...
130
Voted
ISSS
1996
IEEE
102views Hardware» more  ISSS 1996»
15 years 8 months ago
Throughput Optimization in Disk-Based Real-Time Application Specific Systems
Traditionally, application specific computations have been focusing on numerically intensive data manipulation. Modern communications and DSP applications, such as WWW, interactiv...
Stephen Docy, Inki Hong, Miodrag Potkonjak
160
Voted
ICFEM
1997
Springer
15 years 8 months ago
Formally Specifying and Verifying Real-Time Systems
A real-time computer system is a system that must perform its functions within specified time bounds. These systems are generally characterized by complex interactions with the en...
Richard A. Kemmerer
156
Voted
SIGGRAPH
1996
ACM
15 years 8 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...