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DOA
2001
137views more  DOA 2001»
13 years 11 months ago
Supporting Distributed Processing of Time-Based Media Streams
There are many challenges in devising solutions for online content processing of live networked multimedia sessions. These include content analysis under uncertainty (evidence of ...
Viktor S. Wold Eide, Frank Eliassen, Olav Lysne
IWEC
2004
13 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
GRAPHICSINTERFACE
2003
13 years 11 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel
WSC
2004
13 years 11 months ago
Participatory Ergonomics Using VR Integrated with Analysis Tools
This paper presents our work on the integrated use of simulation tools in real time for participatory occupational ergonomic studies. The focus of this paper is a synergistic syst...
Shaikh Imtiyaz, Uma Jayaram, Sankar Jayaram, Craig...
WSCG
2004
212views more  WSCG 2004»
13 years 11 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...