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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
ICCV
2005
IEEE
14 years 2 months ago
Object Categorization by Learned Universal Visual Dictionary
This paper presents a new algorithm for the automatic recognition of object classes from images (categorization). Compact and yet discriminative appearance-based object class mode...
John M. Winn, Antonio Criminisi, Thomas P. Minka
SMI
2005
IEEE
14 years 2 months ago
Designing with Distance Fields
Distance fields provide an implicit representation of shape that has advantages in many application areas; in this overview, we focus on their use in digital design. Distance fi...
Sarah F. Frisken, Ronald N. Perry
AIED
2005
Springer
14 years 2 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
DEXA
2005
Springer
148views Database» more  DEXA 2005»
14 years 2 months ago
XG: A Data-Driven Computation Grid for Enterprise-Scale Mining
In this paper we introduce a novel architecture for data processing, based on a functional fusion between a data and a computation layer. We show how such an architecture can be le...
Radu Sion, Ramesh Natarajan, Inderpal Narang, Wen-...