This paper describes a novel method by which a dialogue agent can learn to choose an optimal dialogue strategy. While it is widely agreed that dialogue strategies should be formul...
Marilyn A. Walker, Jeanne Frommer, Shrikanth Naray...
A principal problem of auditory scene analysis is stream segregation: decomposing an input acoustic signal into signals of individual sound sources included in the input. While ex...
Planning for real-time applications involves decisions not only about what actions to take in what states to progress toward achieving goals (the traditional decision problem face...
Charles B. McVey, Ella M. Atkins, Edmund H. Durfee...
It has been well documented that there is a correlation between the structure of an architecture and the organization that produces it. More concretely there is a correlation betw...
Matthew Bass, Vesna Mikulovic, Len Bass, James D. ...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...