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HRI
2010
ACM
14 years 4 months ago
Validating interaction patterns in HRI
— In recent work, “interaction patterns” have been proposed as a means to characterize essential features of humanrobot interaction. A problem arises, however, in knowing whe...
Peter H. Kahn Jr., Brian T. Gill, Aimee L. Reicher...
VRML
2003
ACM
14 years 3 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
UIST
1997
ACM
14 years 2 months ago
HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall
This TechNote reports on our initial results of realizing a computer augmented wall called the HoloWall. Using an infrared camera located behind the wall, this system allows a use...
Nobuyuki Matsushita, Jun Rekimoto
NORDICHI
2006
ACM
14 years 3 months ago
One-dimensional force feedback slider: going from an analogue to a digital platform
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
ATAL
2003
Springer
14 years 3 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...