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» Interactive Rendering Method for Displaying Shafts of Light
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CGF
2008
137views more  CGF 2008»
13 years 7 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
SI3D
2010
ACM
14 years 27 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CGF
2008
129views more  CGF 2008»
13 years 7 months ago
Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering ...
B. C. Budge, John C. Anderson, Kenneth I. Joy
GRAPHITE
2003
ACM
14 years 25 days ago
Real-time image based lighting in software using HDR panoramas
We present a system allowing real-time image based lighting based on HDR panoramic images. The system performs time-consuming diffuse light calculations in a preprocessing step, w...
Jonas Unger, Magnus Wrenninge, Mark Ollila
VISUALIZATION
2002
IEEE
14 years 15 days ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson