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WSC
1997
13 years 9 months ago
Simulation of Multiple Time-Pressured Agents
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
Scott D. Anderson
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 6 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
HAPTICS
2010
IEEE
13 years 5 months ago
The Influence of Different Haptic Environments on Time Delay Discrimination in Force Feedback
Time delay in haptic telepresence arising from compression or communication alters the phase characteristics of the environment impedance. This paper describes how well a human ope...
Markus Rank, Zhuanghua Shi, Hermann J. Müller...
HAPTICS
2009
IEEE
13 years 5 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
PG
2007
IEEE
14 years 1 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman