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SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
CISC
2005
Springer
109views Cryptology» more  CISC 2005»
14 years 1 months ago
Enforcing Email Addresses Privacy Using Tokens
We propose a system which allows users to monitor how their email addresses are used and how they spread over the Internet. This protects the privacy of the user and can reduce the...
Roman Schlegel, Serge Vaudenay
CVPR
2007
IEEE
14 years 9 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
WWW
2005
ACM
14 years 8 months ago
Improving portlet interoperability through deep annotation
Portlets (i.e. multi-step, user-facing applications to be syndicated within a portal) are currently supported by most portal frameworks. However, there is not yet a definitive ans...
Arantza Irastorza, Jon Iturrioz, Oscar Díaz
HAPTICS
2007
IEEE
14 years 1 months ago
Braille Display by Lateral Skin Deformation with the STReSS2 Tactile Transducer
Earlier work with a 1-D tactile transducer demonstrated that lateral skin deformation is sufficient to produce sensations similar to those felt when brushing a finger against a ...
Vincent Lévesque, Jérôme Pasqu...