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» Interactive Rendering using the Render Cache
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VMV
2001
93views Visualization» more  VMV 2001»
13 years 9 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
TOG
2008
120views more  TOG 2008»
13 years 7 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
TVCG
2011
132views more  TVCG 2011»
13 years 2 months ago
Point-Based Visualization for Large Hierarchies
—Space-filling layout techniques for tree representations are frequently used when the available screen space is small or the data set is large. In this paper, we propose an ef...
Hans-Jörg Schulz, Steffen Hadlak, Heidrun Sch...
SI3D
2003
ACM
14 years 1 months ago
Budget sampling of parametric surface patches
We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-...
Jatin Chhugani, Subodh Kumar
GRAPHICSINTERFACE
2003
13 years 9 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw