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ASIASIM
2004
Springer
14 years 1 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
EGH
2003
Springer
14 years 1 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
14 years 6 days ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
GRAPHICSINTERFACE
1997
13 years 9 months ago
Interactive Volumetric Information Visualization
This paper describes a minimallyimmersive threedimensional volumetric interactive information visualizationsystem formanagementand analysis ofdocument corpora. The system, SFA, us...
David S. Ebert, Christopher D. Shaw, Amen Zwa, Eth...
PG
2000
IEEE
14 years 5 days ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross