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» Interactive Rendering with Real-World Illumination
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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 9 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
ECCV
2006
Springer
14 years 9 months ago
Robust Multi-body Motion Tracking Using Commute Time Clustering
Abstract. The presence of noise renders the classical factorization method almost impractical for real-world multi-body motion tracking problems. The main problem stems from the ef...
Huaijun Qiu, Edwin R. Hancock

Publication
200views
12 years 3 months ago
Learning Tags from Unsegmented Videos of Multiple Human Actions
Providing methods to support semantic interaction with growing volumes of video data is an increasingly important challenge for data mining. To this end, there has been some succes...
Timothy Hospedales, Shaogang Gong, Tao Xiang
VRST
2009
ACM
14 years 2 months ago
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
In Volume Rendering, it is difficult to simultaneously visualize interior and exterior structures. Several approaches have been developed to solve this problem, such as cut-away ...
Eva Monclús, José Díaz, Isabe...
SIGGRAPH
2000
ACM
14 years 4 days ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...