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» Interactive Rendering with Real-World Illumination
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TOG
2008
174views more  TOG 2008»
13 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
VMV
2004
143views Visualization» more  VMV 2004»
13 years 8 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl
CG
1999
Springer
13 years 6 months ago
An interactive visualization and navigation tool for medical volume data
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
Ove Sommer, Alexander Dietz, Rüdiger Westerma...
SIGGRAPH
1994
ACM
13 years 11 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
FDG
2009
ACM
14 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr