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» Interactive Rough-Granular Computing in Pattern Recognition
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FDG
2009
ACM
14 years 3 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
VIS
2009
IEEE
399views Visualization» more  VIS 2009»
14 years 9 months ago
Visual Human+Machine Learning
In this paper we describe a novel method to integrate interactive visual analysis and machine learning to support the insight generation of the user. The suggested approach combine...
Raphael Fuchs, Jürgen Waser, Meister Eduard GrÃ...
WWW
2004
ACM
14 years 9 months ago
Anti-aliasing on the web
It is increasingly common for users to interact with the web using a number of different aliases. This trend is a doubleedged sword. On one hand, it is a fundamental building bloc...
Jasmine Novak, Prabhakar Raghavan, Andrew Tomkins
CVPR
2006
IEEE
14 years 10 months ago
Applying Ensembles of Multilinear Classifiers in the Frequency Domain
Ensemble methods such as bootstrap, bagging or boosting have had a considerable impact on recent developments in machine learning, pattern recognition and computer vision. Theoret...
Christian Bauckhage, Thomas Käster, John K. T...
CVPR
2006
IEEE
14 years 10 months ago
Semi-Supervised Classification Using Linear Neighborhood Propagation
We consider the general problem of learning from both labeled and unlabeled data. Given a set of data points, only a few of them are labeled, and the remaining points are unlabele...
Fei Wang, Changshui Zhang, Helen C. Shen, Jingdong...