This paper introduces a new design to allow interactive, direct manipulation of volume data on volumetrically rendered images. We present an adaptive volume proxy mesh which serve...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...