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SI3D
2003
ACM
14 years 2 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
SI3D
2006
ACM
14 years 3 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
HAPTICS
2007
IEEE
14 years 3 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
CGF
2010
189views more  CGF 2010»
13 years 9 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
VISUALIZATION
1997
IEEE
14 years 1 months ago
Architectural walkthroughs using portal textures
This paper outlines a method to dynamically replace portals with textures in a cell-partitioned model. The rendering complexity is reduced to the geometry of the current cell thus...
Daniel G. Aliaga, Anselmo Lastra