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NPAR
2010
ACM
14 years 2 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
ISMS
2004
Springer
14 years 2 months ago
Real-Time Incision Simulation Using Discontinuous Free Form Deformation
Abstract. Surgical simulations with the aid of computers is a topic of increasingly extensive research. Realtime response and interactivity are crucial components of any such syste...
Guy Sela, Sagi Schein, Gershon Elber
CGF
2010
171views more  CGF 2010»
13 years 5 months ago
Efficient Mean-shift Clustering Using Gaussian KD-Tree
Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional ...
Chunxia Xiao, Meng Liu
CRV
2008
IEEE
192views Robotics» more  CRV 2008»
14 years 3 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
EGH
2003
Springer
14 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons