Sciweavers

2059 search results - page 164 / 412
» Interactive Sensor Planning
Sort
View
ATAL
2010
Springer
13 years 10 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
HCI
2011
13 years 24 days ago
Proposal of BCM Evaluation Method Based on Disaster Scenario Simulation
Almost 20% of big earthquakes in the world occur in Japan. It becomes impossible for private companies and governments to carry out their business if they suffer from severe damage...
Ryuhei Kaneko, Yoshio Nakatani
BCSHCI
2007
13 years 10 months ago
Experiences with structured interviewing of children during usability tests
In this paper we describe an exploratory study on the use of a structured interviewing evaluation technique with 6 to 8 year old children. The study examines whether children are ...
Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Ils...
CHI
2007
ACM
14 years 9 months ago
Keystroke-level model for advanced mobile phone interaction
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into acco...
Paul Holleis, Friederike Otto, Heinrich Hussmann, ...
ACMACE
2011
ACM
12 years 9 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder