Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
ys when planning meant searching for a sequence of abstract actions that satisfied some symbolic predicate. Robots can now learn their own representations through statistical infe...
We present a stereo-based obstacle avoidance system for mobile vehicles. The system operates in three steps. First, it models the surface geometry of supporting surface and remove...
s; these annotations provide an abstract description of the effects of particular linguistic choices, allowing the planner to evaluate these choiceswithout needing any linguistic k...
Path planning and trajectory design for autonomous underwater vehicles (AUVs) is of great importance to the oceanographic research community because automated data collection is b...
Ryan N. Smith, Yi Chao, Peggy Li, David A. Caron, ...