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SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
IV
2003
IEEE
148views Visualization» more  IV 2003»
14 years 1 months ago
Real-Time Expressive Rendering of City Models
City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time orealistic rendering t...
Jürgen Döllner, Maike Walther
ICPR
2006
IEEE
14 years 9 months ago
ViSE: Visual Search Engine Using Multiple Networked Cameras
We propose a Visual Search Engine (ViSE) as a semi-automatic component in a surveillance system using networked cameras. The ViSE aims to assist the monitoring operation of huge a...
Anil K. Jain, Itaru Kitahara, Kiyoshi Kogure, Nori...
RT
2004
Springer
14 years 1 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 3 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...