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VMV
2003
324views Visualization» more  VMV 2003»
13 years 10 months ago
A Color Similarity Measure for Robust Shadow Removal in Real Time
We introduce an approach for realtime segmentation of a scene into foreground objects, background, and object shadows superimposed on the background. To segment foreground objects...
Daniel Grest, Jan-Michael Frahm, Reinhard Koch
PG
2007
IEEE
14 years 2 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
CGVR
2006
13 years 10 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
RT
2000
Springer
14 years 4 days ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
CGF
2006
126views more  CGF 2006»
13 years 8 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...