In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis h...
Carson Brownlee, Vincent Pegoraro, Singer Shankar,...
Regularization constraints are necessary in inverse problems such as image restoration, optical flow computation or shape from shading to avoid the singularities in the solution....
We have created LADDER, the first language to describe how sketched diagrams in a domain are drawn, displayed, and edited. The difficulty in creating such a language is choosing...