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IJOE
2006
76views more  IJOE 2006»
13 years 7 months ago
Game-based dynamic simulations supporting technical education and training
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
CVGIP
2007
108views more  CVGIP 2007»
13 years 7 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
TOG
2012
188views Communications» more  TOG 2012»
11 years 10 months ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
CGF
2007
165views more  CGF 2007»
13 years 7 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
HUC
2011
Springer
12 years 7 months ago
Mediated tabletop interaction in the biology lab: exploring the design space of the rabbit
Interactive surfaces like diffuse illumination tabletops (DIT) identify and track objects using multiple techniques like shape and color recognition, fiducial markers, electronic...
Juan David Hincapié-Ramos, Aurélien ...