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CHI
2006
ACM
14 years 9 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
AVSS
2009
IEEE
14 years 6 days ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
EXPERT
2010
145views more  EXPERT 2010»
13 years 6 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
FLAIRS
2007
13 years 11 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
ANLP
2000
85views more  ANLP 2000»
13 years 10 months ago
The Efficiency of Multimodal Interaction for a Map-based Task
This paper compares the efficiency of using a standard direct-manipulation graphical user interface (GUI) with that of using the QuickSet pen/voice multimodal interface for suppor...
Philip R. Cohen, David McGee, Josh Clow