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DSRT
2005
IEEE
13 years 11 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
ICRA
2008
IEEE
180views Robotics» more  ICRA 2008»
14 years 3 months ago
Image moments-based ultrasound visual servoing
— A new visual servoing method based on B-mode ultrasound images is proposed to automatically control the motion of a 2D ultrasound probe held by a medical robot in order to reac...
Rafik Mebarki, Alexandre Krupa, François Ch...
PRESENCE
2006
197views more  PRESENCE 2006»
13 years 8 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
WSC
1998
13 years 10 months ago
High Level Architecture Remote Data Filtering
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
William S. Murphy Jr., Galen D. Aswegen
WSCG
2004
224views more  WSCG 2004»
13 years 10 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...