We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
An integral element of every surgical simulator is the ability to interactively cut tissue. A number of approaches have been suggested in the past, the most important being mesh su...
In this paper, we present the design of our surgery simulator under the aspects of multimodal object representation and parallelization on multicore architectures. Special focus is...
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...