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CHI
2009
ACM
14 years 1 months ago
Understanding knowledge management practices for early design activity and its implications for reuse
Prior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior...
Moushumi Sharmin, Brian P. Bailey, Cole Coats, Kev...
CHINZ
2005
ACM
13 years 9 months ago
Exploring sketch beautification techniques
Beautification of vague, imprecise sketchy ink input is an interesting area for exploration, especially with the emergence of pen-based systems, such as the Tablet PC. Fifty perce...
Beirong Wang, Jian Sun, Beryl Plimmer
AUGHUMAN
2010
13 years 5 months ago
The Reading Glove: designing interactions for object-based tangible storytelling
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole A...
XPU
2009
Springer
14 years 1 months ago
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
This paper presents “ActiveStory Enhanced” as a tool that enables prototyping user interfaces and conducting usability tests in a way that is aligned with agile principles. The...
Ali Hosseini-Khayat, Yaser Ghanam, Shelly Park, Fr...
PADL
2009
Springer
14 years 7 months ago
Declarative Programming of User Interfaces
This paper proposes a declarative description of user interfaces that s from low-level implementation details. In particular, the user interfaces specified in our framework are exe...
Christof Kluß, Michael Hanus