Sciweavers

218 search results - page 30 / 44
» Interactive Sketching for the Early Stages of User Interface...
Sort
View
ACMIDC
2009
13 years 11 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
CHI
2010
ACM
14 years 2 months ago
A strategy-centric approach to the design of end-user debugging tools
End-user programmers’ code is notoriously buggy. This problem is amplified by the increasing complexity of end users’ programs. To help end users catch errors early and reliab...
Valentina Grigoreanu, Margaret M. Burnett, George ...
ACMDIS
2000
ACM
14 years 7 days ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
CHI
2007
ACM
14 years 8 months ago
Persona based rapid usability kick-off
The paper reports on the evaluation of a rapid usability kick-off technique (RUKO). Ten mobile service development projects in the company applied the technique during the early a...
Nina Khalayli, Silja Nyhus, Kari Hamnes, Tone Teru...
CHI
2008
ACM
14 years 8 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong