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CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
HCI
2009
13 years 5 months ago
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Task time is a measure of productivity in an interface. Keystroke Level Modeling (KLM) can predict experienced user task time to within 10 to 30% of actual times. One of the bigges...
Jeff Sauro
ICEBE
2007
IEEE
151views Business» more  ICEBE 2007»
14 years 2 months ago
Systematic Security Analysis for Service-Oriented Software Architectures
Due to the dramatic increase in intrusive activities architecture security analysis and design has emerged as an important aspect of the development of software services. It is a ...
Yanguo Liu, Issa Traoré
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 9 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
WWW
2010
ACM
13 years 8 months ago
Using a model of social dynamics to predict popularity of news
Popularity of content in social media is unequally distributed, with some items receiving a disproportionate share of attention from users. Predicting which newly-submitted items ...
Kristina Lerman, Tad Hogg