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» Interactive Storytelling: A Player Modelling Approach
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CVPR
2010
IEEE
13 years 11 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
ELPUB
2003
ACM
14 years 4 days ago
Mobile Internet Services in Japan and Europe: Examining Industrial Organisation in Relation to Interactive Electronic Publishing
Based on our field and desk-research , this paper will discuss the current situation of mobile telephones in relation to electronic publishing—a convergence that remains yet to ...
Myriam Diocaretz, Richard Tee
CHI
2006
ACM
14 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2006
ACM
14 years 7 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...