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GROUP
2009
ACM
14 years 5 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
UIST
2006
ACM
14 years 4 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
AUIC
2005
IEEE
14 years 4 months ago
Newly-discovered Group Awareness Mechanisms for Supporting Real-time Collaborative Authoring
Group awareness has become important in improving the usability of real-time, distributed, collaborative writing systems. However, the current set of implemented awareness mechani...
Gitesh K. Raikundalia, Hao Lan Zhang
HAPTICS
2005
IEEE
14 years 4 months ago
Selective Stimulation to Superficial Mechanoreceptors by Temporal Control of Suction Pressure
In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...
Yasutoshi Makino, Hiroyuki Shinoda
MM
2004
ACM
118views Multimedia» more  MM 2004»
14 years 4 months ago
Scene tunnels for seamless virtual tour
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
Jiang Yu Zheng, Yu Zhou