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CHI
2008
ACM
14 years 9 months ago
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...
ICMCS
1999
IEEE
98views Multimedia» more  ICMCS 1999»
14 years 1 months ago
A General Framework and Communication Protocol for the Transmission of Interactive Media with Real-Time Characteristics
In this paper we present a general framework for the transmission of interactive media with real-time characteristics, i.e. media involving user interaction. By identifying and su...
Martin Mauve, Volker Hilt, Christoph Kuhmünch...
CHI
2002
ACM
14 years 9 months ago
SmartSkip: consumer level browsing and skipping of digital video content
In this paper, we describe an interface for browsing and skipping digital video content in a consumer setting; that is, sitting and watching television from a couch using a standa...
Steven M. Drucker, Asta Glatzer, Steven De Mar, Cu...
DIGRA
2005
Springer
14 years 2 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
HUC
2004
Springer
14 years 2 months ago
The ContextCam: Automated Point of Capture Video Annotation
: Rich, structured annotations of video recordings enable interesting uses, but existing techniques for manual, and even semi-automated, tagging can be too time-consuming. We prese...
Shwetak N. Patel, Gregory D. Abowd