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ACMACE
2004
ACM
14 years 1 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
IUI
2004
ACM
14 years 1 months ago
Where to look: a study of human-robot engagement
This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject to...
Candace L. Sidner, Cory D. Kidd, Christopher Lee, ...
MM
2004
ACM
113views Multimedia» more  MM 2004»
14 years 1 months ago
The evolving oblique: the embodiment of a virtual topology
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Joanna Walker, Steffen Bluemm, Bill Haslett
CMMR
2004
Springer
96views Music» more  CMMR 2004»
14 years 1 months ago
Handel, a Free-Hands Gesture Recognition System
I describe here a real-time vision-based gesture recognition system used in interactive computer music performances. The performer moves his hands in a video-camera capture area, t...
Leonello Tarabella
NIME
2004
Springer
114views Music» more  NIME 2004»
14 years 1 months ago
Tree Music: Composing with GAIA
In this report, we discuss Tree Music, an interactive computer music installation created using GAIA (Graphical Audio Interface Application), a new open-source interface for contr...
Judith Shatin, David Topper