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TOG
2008
117views more  TOG 2008»
13 years 8 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
ICMCS
2007
IEEE
107views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Trailblazing: Video Playback Control by Direct Object Manipulation
We describe a new interaction technique that allows users to control nonlinear video playback by directly manipulating objects seen in the video. This interaction technique is sim...
Don Kimber, Tony Dunnigan, Andreas Girgensohn, Fra...
HUC
2010
Springer
13 years 10 months ago
CU-Later: a communication system considering time difference
Despite the widespread use of technology for social communication across distance, a number of barriers to such contact still exist. One such barrier is the problem of communicati...
Hitomi Tsujita, Svetlana Yarosh, Gregory D. Abowd
UAIS
2011
237views more  UAIS 2011»
13 years 3 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
CHI
2007
ACM
14 years 9 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...